 :: Digital Animation
The visual arts are art forms such as ceramics, drawing, painting, sculpture, printmaking, design, crafts, photography, video, filmmaking, and architecture. Many artistic disciplines (performing arts, conceptual art, textile arts) involve aspects of the visual arts as well as arts of other types. Also included within the visual arts are the applied arts such as industrial design, graphic design, fashion design, interior design and decorative art.
Current usage of the term "visual arts" includes fine art as well as the applied, decorative arts and crafts, but this was not always the case. Before the Arts and Crafts Movement in Britain and elsewhere at the turn of the 20th century, the term 'artist' was often restricted to a person working in the fine arts (such as painting, sculpture, or printmaking) and not the handicraft, craft, or applied art media. The distinction was emphasized by artists of the Arts and Crafts Movement, who valued vernacular art forms as much as high forms. Art schools made a distinction between the fine arts and the crafts, maintaining that a craftsperson could not be considered a practitioner of the arts.
Today, the term design is widely associated with the applied arts as initiated by Raymond Loewy and teachings at the Bauhaus and Ulm School of Design (HfG Ulm) in Germany during the 20th century.
The boundaries between art and design are blurred, largely due to a range of applications both for the term 'art' and the term 'design'. Applied arts has been used as an umbrella term to define fields of industrial design, graphic design, fashion design, etc. The term 'decorative arts' is a traditional term used in historical discourses to describe craft objects, and also sits within the umbrella of applied arts. In graphic arts (2D image making that ranges from photography to illustration), the distinction is often made between fine art and commercial art, based on the context within which the work is produced and how it is traded.
To a degree, some methods for creating work, such as employing intuition, are shared across the disciplines within the applied arts and fine art.
A graphic designer is a professional within the graphic design and graphic arts industry who assembles together images, typography, or motion graphics to create a piece of design. A graphic designer creates the graphics primarily for published, printed or electronic media, such as brochures (sometimes) and advertising. They are also sometimes responsible for typesetting, illustration, user interfaces, and web design. A core responsibility of the designer's job is to present information in a way that is both accessible and memorable.
A Bachelor's degree or certificate from an accredited trade school is usually considered essential for a graphic design position. After a career history has been established, though, the graphic designer's experience and number of years in the business are considered the primary qualifications. A portfolio, which is the primary method for demonstrating these qualifications, is usually required to be shown at job interviews, and is constantly developed throughout a designer's career.
One can obtain an AAS, BA, BFA, BCA, MFA or an MPhil / PhD in graphic design. Degree programs available vary depending upon the institution, although typical U.S. graphic design jobs may require at least some form of degree.
California Institute of the Arts
Program in Graphic Design
Maine College of Art
Undergraduate program in Graphic Design (BFA)
Massachusetts College of Art & Design
Graphic Design undergraduate program (BFA)
Parsons School of Design, New York
Undergraduate Type Design
Portland State University
Intro Level Type Design Course
Pratt Institute
School of Art and Design
Rhode Island School of Design
1 Undergraduate and Masters Introduction to Type Design course
Savannah College of Art and Design
1 type face design undergraduate, 3 graduate level typeface design classes and 1 typeface marketing
School of Visual Arts (SVA), New York
Continuing Education course in Type Design
The Art Institute of California – Orange County (AiOC), California
1 Undergraduate advanced typography course
University of Washington School of Art
The Visual Communication Design Program
Yale School of Art
Letterform/Type Design
California College of the Arts
One class on typeface design, offered as an investigative studio in junior year
Type West at Letterform Archive
A year-long postgraduate certificate in typeface design grounded in the Letterform Archive collection of over 50,000 specimens from type and design history
Computer animation is the process used for digitally generating animated images. The more general term computer-generated imagery (CGI) encompasses both static scenes and dynamic images, while computer animation only refers to the moving images. Modern computer animation usually uses 3D computer graphics, although 2D computer graphics are still used for stylistic, low bandwidth, and faster real-time renderings. Sometimes, the target of the animation is the computer itself, but sometimes film as well.
Computer animation is essentially a digital successor to the stop motion techniques using 3D models, and traditional animation techniques using frame-by-frame animation of 2D illustrations. Computer-generated animations are more controllable than other more physically based processes, constructing miniatures for effects shots or hiring extras for crowd scenes, and because it allows the creation of images that would not be feasible using any other technology. It can also allow a single graphic artist to produce such content without the use of actors, expensive set pieces, or props. To create the illusion of movement, an image is displayed on the computer monitor and repeatedly replaced by a new image that is similar to it, but advanced slightly in time (usually at a rate of 24, 25 or 30 frames/second). This technique is identical to how the illusion of movement is achieved with television and motion pictures.
For 3D animations, objects (models) are built on the computer monitor (modeled) and 3D figures are rigged with a virtual skeleton. For 2D figure animations, separate objects (illustrations) and separate transparent layers are used with or without that virtual skeleton. Then the limbs, eyes, mouth, clothes, etc. of the figure are moved by the animator on key frames. The differences in appearance between key frames are automatically calculated by the computer in a process known as tweening or morphing. Finally, the animation is rendered.
For 3D animations, all frames must be rendered after the modeling is complete. For 2D vector animations, the rendering process is the key frame illustration process, while tweened frames are rendered as needed. For pre-recorded presentations, the rendered frames are transferred to a different format or medium, like digital video. The frames may also be rendered in real time as they are presented to the end-user audience. Low bandwidth animations transmitted via the internet (e.g. Adobe Flash, X3D) often use software on the end-users computer to render in real time as an alternative to streaming or pre-loaded high bandwidth animations.
School Description
Choose the education that's right for YOU!
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Computer Animation Diploma Program |
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International Academy of Design & Technology
Program: Program Features: Our industry-current
Silicon Graphics workstations offer Avid Technology/SOFTIMAGE or
Alias/Wavefront 3D animation software. Courses include practical
training in the entire cycle of pre-prodcution/visualization, production
and post-production while focusing upon the art and design of classical
animation principles. All students who successfully complete the
program graduate with a diploma and a professionally produced portfolio/demo
reel of their work.
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Concentration: Digital Animation |
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Campus |
:: Location:
Toronto, Canada |
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Collins College
Program: Collins College Associate of Occupational
Studies Degree in Animation students are introduced to a visual
world limited only to the imagination! Students will have opportunities
to learn traditional and computer animation and produce demo reels
on Silicon Graphics (SGI) workstations running Alias/Wavefront's
animation software-the software used by the industry today.
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Concentration: Digital/Animation |
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Campus |
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Computer Animation - Associate Degree From The International
Academy of Design and Technology Tampa, Florida |
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International Academy of Design & Technology
Program: The Associate of Science degree in
Computer Animation will provide students with both the conceptual
and technical skills needed to enter the field of computer animation,
utilizing Silicon Graphics workstations and SoftImage or Alias/Wavefront
software.
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Concentration: Digital/Animation |
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Campus |
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Associate Degree in Applied Science in Digital Arts
and Animation |
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Katharine Gibbs School
Program: The Associates Degree in Applied Science
in Digital Arts and Animation is an 18-month degree program designed
to prepare students for entry-level positions in animation design
studios, advertising, broadcast design, and storyboarding. This
program provides an integrated series of learning experiences
designed to guide the student through the technical development
and artistic awareness needed for their chosen field. The course
work will focus on drawing skills, movement studies, the understanding
of anatomy and movement, an in-depth focus on the software and
computer operations current in the field, and critical thinking
skills. Included in the lecture and studio experience here will
be figure drawing, script writing, storyboarding, character animation,
and digital film editing. Students should have developed a reel
and digital portfolio upon completion of the program.
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Concentration: Digital/Animation |
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Campus |
:: Location:
Melville, NY |
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School Description
digital animation
The Associates Degree in Applied Science in Digital Arts and Animation
is an 18-month degree program designed to prepare students for entry-level
positions in animation design studios, advertising, broadcast design,
and storyboarding. This program provides an integrated series of learning
experiences designed to guide the student through the technical development
and artistic awareness needed for their chosen field. The course work
will focus on drawing skills, movement studies, the understanding of anatomy
and movement, an in-depth focus on the software and computer operations
current in the field, and critical thinking skills. Included in the lecture
and studio experience here will be figure drawing, script writing, storyboarding,
character animation, and digital film editing. Students should have developed
a reel and digital portfolio upon completion of the program.
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